Reavers of harkenwold pdf download
This is exactly what I have planned soon in my own crafting: youtube. His crafting is remarkable. I have the Citadel Wood model. The contact points for the patches of leaves and the tree branches are quite small. I put the damn things in a box, and they break. The flocking for craft shop mini trees comes off. And guess what, that group is still playing to this day. We're on a short hiatus from 4E while I recharge my batteries as DM and get some needed play time, but this adventure set us on a path to success as a group and as fans of 4E.
Thanks to this adventure going well, I have some new friends for life. I'm very fond of it for this reason. Also, it was a blast to run. Great choice. Can't wait to see the next installments in the series. How will a dragon reacts to this invasion? Lots of posibilities! Car Wars 6e. Wizards of the Coast was testing out a different adventure designs with a publishing layout format requiring individual encounters within an adventure to fit on two pages only mini-map included.
This format had its pros and cons, but despite its eventual abandonment, the format appears to have wrestled the creative juices out of the designers at the time or perhaps in spite of it. Reavers of Harkenwold was written by well-known designer Rich Baker with additional design contributions from Chris Perkins. The PCs fight off mercenaries plundering farmsteads. Harkenwold is a duchy that has been invaded by an outside army filled with mercenaries including a few summoned fiends.
The Iron Circle are the super-evil-bad guys who have cast down the rightful Duke. A rebel resistance has sprung up and it's up to the PCs to help liberate the Duchy. What makes RoH so good is how it was written as a mini-sandbox. The adventure is really a series of non-linear small encounters -- contact the rebellion, upset the supply lines, recruit more rebels, negotiate with the Elves, fight off goblins… etc. Flexibility is the key strength of this module.
Not only is it non-linear, but there is room to drop in side-quests or whatever other ideas on might have to fill it out for your group. Think of the Roman Legionnaires. They conquered and pillaged, but they also brought technology and civilization along with their conquest. Or just the most recent victors in an ongoing political struggle between kingdoms? But, taking a quick look at the poster maps, I think they're Mike Schley.
They look like his style. Thank you Richard for your reply, and once again thanks for creating the Nentir Vale, I first came across it after buying a second hand set of the Dungeon Masters Essentials kit and reading this wonderful adventure in it, I have since purchased all the rest of the Essentials lines I've just been re-reading Reavers of Harkenwold to prep for a new FR campaign set in Daggerdale which, in the same way as your search of the Nentir Vale led you to Harkenwold for this adventure, was just the most likely location in FR for me to set my adaptation which will cover roughly level in a Heroic Tier campaign.
And I'm really looking forward to it. I had also decided to play up the Robin Hood-vibe so I am pleased to see your comments about that being one of your inspirations. I really wish you had written more 4E adventures Just came across this article. It had a very Greyhawk vibe to it, but with the bonus of no canon hanging over it looking at you, Realms. The Reavers of Harkenwold is one of my favorite adventures of all time.
I expanded it even more into a sandbox as I found other side quests and content that lead up to the actual invasion We ran a Harkenwold campaign for something like 2 years through to level 6 or thereabouts. I tied in the 4e re-imagining of Hommlet as well Lareth became a high-ranked Iron Circle agent.
My wife and I are big fans of the wine country around Yakima! On to my next stop in looking back at adventures: Reavers of Harkenwold! Our working identifier for the new adventure was simply HH1. While I had a lot of room to come up with the adventure I wanted to write, I did have one important requirement: It needed to fit into the Nentir Vale, the default setting in the 4e DMG. Nentir Vale, by the way, was a very late addition to the 4e DMG. Nentir Vale is what I came up with. I studied the Nentir Vale pretty carefully, and decided that Harkenwold was the best place for the kind of adventure I wanted to write.
Thus the title Reavers of Harkenwold was born. Around the same time, we were also developing the idea that we might spin out the new H-P-E series into a tighter story arc than the first group of adventures.
I participated in a small committee with the other designers to cook up a suitable story arc, which led to an idea for a strong devil theme across the new series.
0コメント